Friday, 29 June 2012

Healing Tank Spec from Moldran

Here is an interesting and fun spec to try for the final BWE before launch.

http://www.youtube.com/watch?v=31It6XMY_sg&feature=plcp

http://www.youtube.com/watch?src_vid=31It6XMY_sg&v=-QD9KX0NT4o&feature=iv&annotation_id=annotation_496864

Thursday, 28 June 2012

Gear Stats


Below are some stats showing how different gear can change your stats. The build is a sustained rifle damage build, but it is interesting to see the variability in crit chance and power, as well as armour etc that you can get by tweaking your gear.



Fighter =

Power - 2325.6
Crit Chance - 46.57
HP – 21662
Armour – 2488
Crit Damage – 20

2790 power 46.5% of the time



Divinity =

Power – 2221.6
Crit Chance – 49.4
HP – 22262
Armor – 2498
Crit Damage – 38

3065 power 49.4% of the time


Eagle =

Power – 2155.6
Crit Chance – 54.43
HP – 21662
Armour – 2438
Crit Damage – 28

2759 power 54.4% of the time

Stress Test (June 27th)

So I've decided that I've consistently become shitter at GW2 over the course of Stress Tests and BWE's and everyone else has got better. Couple this with the fact I was never that good to begin with and therein lies the problem!

Add into the mix the nerfing to warrior and last nights stress test was FRUSTRATING. However, saying that, I did find a very very decent Rifle build, which when supported with Axe/Shield (using Eviscerate as an actual finishing move) I found a bit of fun for an hour.

Had a rampaging DC in the last ten minutes which I couldn't get back on after, but apart from that the Stress Test wasn't all too stressful. The stability on the PvP servers was lacking, but that only happened with two hours to go and you imagine ArenaNet were testing how many servers they could turn off before it all went to shit. I like to imagine it like a big game of jenga where they are actually pulling servers out.

Anyway, build to follow later today.

Thursday, 14 June 2012

More testing data (Sigils)

Minor Sigil of Accuracy/Corruption/Bloodlust - Work on both weapons and the effects stack

Sigil of Superior Restoration - Heals for about 670

Sigil of Demon Summoning - The fleshreaver lasts about 1min and hits for 1k+ (Fleshreaver)

Sigil of Superior Air - Does about 1.5k dmg with 2.5k attack (scales with attack)

Sigil of Superior Blood - Proc rate noticably increases with this on both weapons and heals for 325hp (does not scale with attack)

Sigil of Superior Fire - Hits for about 1k with 2.5k attack (scales with attack)

Sigil of Superior Battle - This will work for mainhand attacks while in the offhand, but will not stack if you have it on both weapons

Sigil of Superior Doom - This will work for mainhand attacks while in the offhand, but will not stack if you have it on both weapons

Sigil of Superior Leeching - Heals for about 950-1k (does not scale with attack)

Sigil of Superior Water - Heals for about 240-370



Credit: Hammburgler at http://www.guildwars2guru.com/topic/36865-detailed-effects-of-sigils/

Wednesday, 13 June 2012

Keep up to date with my Post BWE2 builds here:

http://www.gw2codex.com/user/2005-papaganoosh

Some Number Crunching

Interesting testing data:

1. Powerful Banners.
  • It did 141 damage with 916 power.
  • It did 287 damage with 2169 power.
  • This is low damage, it doesn't appear worth it.
2. Reckless Dodge.
  • It did roughly 600 damage with 2169 power
3. Empowered Allies.
  • Does not increase your damage.
  • Ally went from 75 to 119 damage using steady weapon.
  • Ally went from 591 to 624 damage using normal weapon. (averaged over 5 hits)
4. Sure Footed.
  • Does not work with shield stance. Something I was just curious about because I heard it did.
5. Thick Skin.
  • This trait added 100 armor when over 90% health.
6. Inspiring Banners.
  • Scales with healing.
  • Zero healing = 125 regen
  • 300 healing = 162 regen
  • 838 healing = 230 regen
  • 1138 healing = 267 regen
7. Rune of Dolyent.
  • Regens for 30
  • Stacks with other regens.
8. Building Momentum.
  • Restores 50% of your endurance.
9. Stick and Move.
  • Damage went from 115 to 119 when endurance was full.
10. Slashing Power.
  • Damage went from 70 to 77 damage, so 10% increase.
11. Empowered.
  • Damage without any boons was 96.
  • 3 boons = 103 damage
  • 4 boons = 105 damage
  • 7 boons = 111 damage
12. Versatile Rage.
  • 5 charges of rage this gives is equal to about 1/2 bar of rage.
13. Adrenal Reserves.
  • This dropped the cost of a full rage attack from 3 bars to 2 bars.
14. Inspiring Shouts.
  • When you use a shout, you get about 80% of 1 bar of rage.
15. Adrenal Health.
  • The regen was independent of healing so it did not scale
  • 0 - 1 bar of rage = No regen.
  • 1 - 2 bar of rage = 125 regen.
  • 2 - 3 bar of rage = 240 regen
  • Full rage bar = 360 regen.
16. Sweet Revenge.
  • I tested this over 20 vengeances, I did not rally a single time.
  • I took no actions other than healing and running after using vengeance, perhaps you have to kill the mob or something. Other than that, it seems not worth the spot.
Some things I got from all of this:
  • Powerful Banners is garbage.
  • Empowered allies seems decent for WvW.
  • Building Momentum is a good talent all around. If you use in conjunction with a sigil of energy and fast weapon switching, you can dodge a lot.
  • Empowered has the ability to add alot of extra damage if you can get 10+ buffs up. It looks to be adding roughly 2.25% damage per buff. This gives me a great reason to use the 3 stacks of might on weapon switch sigil.
  • Sweet revenge seems to be garbage.

Credit: Zinn from http://www.guildwars2guru.com/topic/36855-testing-data-from-the-stress-test-event/

Tuesday, 12 June 2012

BWE2 Warrior Thoughts


Warrior in W3:

Survives nicely if specced correctly and as a 'Combat Medic' can be veru useful. This is done by taking all the revive traits possible, 20% speed up, extra toughness etc. Very useful to have a strong Warrior running around getting everyone up.
Shout and banners build is viable, but only when they fix the Banner bugs. As it stands (through a fair bit of testing) it seems that the buff is not being applied even though it says it is.

Warrior Weapons:
Mace - Nice stun and pairs well with shield

Shield - nice damage mitigation (especially when paired with trait) and block is very useful.

Sword - Useful for hamstring and leap to get into range and keep enemies there

Hammer - good for fighting melee classes and keeping them at range

Greatsword - very OP at the moment (Hundred Blades), expecting a nerf incoming from all the people whining about it.

Rifle - good damage and good range

Longbow - not as good as the rifle

Horn - Great speed buff and decent buff

Axe - good damage, eviscerate needs a buff badly

Banners:

In great need of fixing as it is buggy as hell right now. Would be very nice once sorted.

Health:
Pretty decent with around 50% mitigation. VERY weak when not specced properly and can be a glass cannon.

Mobility:
Horn is great for getting about and closing distance. Melee weapon speed trait is still buggy so not worth taking yet and the rifle gives decent range.

Traits:

Need a serious rethink as some of the traits are totally useless, especially where they are placed. The XI and XII skills are also not good enough to warrant their placing there.

Downed:
Downed State for warrior is one of the best around. Nothing better than springing up to nail a fool in the face who was laughing over you.

Burst:
Needs a rethink BADLY. How eviscerate with two dual wield axes only uses one of the axes to judge damage is a joke. Hundred Blades is critting (with elite signet and power signet popped) for 14k and the same situation is yielding a 7k eviscerate something is stupidly wrong. I hope they fix it.