Whilst almost completely geared towards dual axe damage, the second weapon of sword/horn is important due to the fact it provides you with a leap (to get in nice and close or chase people down) a hamstring and a nice speed buff.
This build is all about burst damage and getting down your opponent as quickly as possible. It's worth noting that survivability is in the toilet and you NEED to roll every time it is up to help this problem. Roll Roll Roll. Cannot stress it enough. It is also crit heavy so sometimes you can burn someone down in seconds and other times no crits means it takes a bit longer. Be very mindful of your ranges with this too. There is nothing more frustrating than winding up for the perfect critical hit with Eviscerate and then missing because they've run out of range.
In SPvP gear with all amulets, earrings, rings and armour being socketed with crit + crit damage you should be brushing around the 60% crit mark as a baseline, not taking into account the trait skills etc. For weapon sockets I would suggest the 30% chance to lightning strike on crit with both weapons. The more burst the merrier.
Abilities
Chop/Double Chop/Triple Chop = A decent auto-attack, does what it says on the tin, you chop the guy in front of you. On the face of it you will neglect this to begin with. DO NOT DO THIS. Apart from Eviscerate this is up there with your most powerful attack. 2 out of 3 hits will crit every time so keep this up whenever you can.
Cyclone Ace = Fixed place AoE, on the lowest cooldown of any ability so with good positioning this is nice to build Adrenaline which is needed for the big boy attack later on. If you have to choose between this and Chop for a single target stick with Chop. Being rooted to the ground just isn't worth it unless there are a few people around.
Throw Axe = Use this every time is is up (10sec cooldown) as it cripples your enemy, making it easier to open up that burst on him and stop them running away.
Dual Strike = This is the bread and butter of this build. A hit with box axes that gives Fury on a 12 second cooldown. Has to be used every time it is ready and gives nice damage for this build, as well as Fury (20% crit chance)
Whirling Axe = On the longest cooldown of all (20 sec), but not really a problem as you don't need to use it much. Is similar to Cyclone Axe apart from the fact that you can move whilst doing it and primarily this should be used halfway through a battle to build Adrenaline.
Eviscerate = Leaping HUGE attack. This is where the burst comes from, if this crits you're laughing whilst the guy is on the floor crying. Finisher move that is linked to Adrenaline so worth building it first and hoping it crits.This is the attack where you will suddenly see half the enemy's life disappear.
Slot Abilities
Healing Signet = Although healing surge provides Adrenaline, Healing Signet will passively provide regeneration and also +40 Precision (see later).
Frenzy = A must have. Improves crit dmg and quickness, as well as providing a stun break if you need to get out of jail. Bind it to R and pop it before your first Eviscerate.
Signet of Fury = If you are having trouble with Adrenaline creation then take the Signet of Fury which gives a nice crit chance boon as a passive and the active is an Adrenaline boost. This should be popped as soon as you enter SPvP or are resurrected. This will allow it to recharge and mean you enter the fight with full Adrenaline.
Throw Bolas = Immobilizing attack. An absolute must have in SPvP. Not only can this freeze opponents from running, but it is also useful for keeping someone in place and unleashing a Triple Chop on them. Bind this to C and use it often.
Signet of Rage (elite skill) = Passive Adrenaline and active almost everything! Take it.
Traits
30 in Discipline which improves burst skill damage (Eviscerate) and gives higher crit damage.
Versatile Rage/Fast Hands/Versatile Power = These three are why you need to start the fight off with Sword/Horn (more explained later). Reduce weapon swap cooldown by 5 seconds, gain Adrenaline and Gain Might.
Chosen abilities:
Sharpened Axes = Axe crits feed your Adrenaline
Quick Bursts = Burst skills recharge 20% faster
Heightened Focus = 2%/5%/9% increase in crit chance in line with Adrenaline level
20 in Strength for power increase
Reckless Dodge/Building Momentum = Improves dodge capability through making Eviscerate recharge endurance and making your rolls damage nearby enemies. Again I will say Roll Roll Roll!
Chosen Abilities:
Axe Mastery = Improved crit damage for Axes
Great Fortitude = 10% Power given as extra Toughness. You need this extra survivability badly!
20 in Arms for crit chance
Precise Strikes = 33% chance to cause a bleed on crit
Critical Burst = 10% extra crit chance for burst skills (Eviscerate)
Chosen Abilities:
Rending Strikes = 33% chance to cause vulnerability on crit (this stacks nicely with the 33% bleed to give 66% chance to do something nasty on crit!)
Deep Strike = +40 precision for each unused signet
If you want something a bit different you can go for one of the two below instead of rending strikes.
Last Chance = seems nice on the surface (provides Frenzy at 25% enemy health) but realistically 90 seconds is too long for it to proc.
Sweeping Strikes = Your auto-chain attacks hit up to three foes. Gives a little bit more AoE.
Guide
This is just the way I play this build. I am by no means a 'pro' player. I gave up on the Elementalist because it confused me too much, so this is pretty much idiot proof. (I also play a support Guardian... take from that what you will!)
I start off by popping Signet of Fury when I spawn. This gives me full Adrenaline straight away and by the time I've found a fight the Signet is usually back up.
From the Spawn I start with the Sword/Horn combo. Using both Horn skills on the way provides a nice speed boost and then a nice little buff before you get to the combat. I will then select a target, use the Savage Leap ability to introduce myself to him, pop Hamstring to keep him in place and then switch to the Dual Axes. This means you now have a slow moving target, full Adrenaline, a might (from switching weapons) and vigor (from the Horn) buff on yourself and your primary weapon set in hand.
As soon as you switch to Axes pop your Frenzy utility and press F1 to drop your first Eviscerate. It might crit, it might not, but there's a decent chance at least a third of your opponents health will now be gone. With no Adrenaline and a nice 6secs of quickness (100% faster skills) from the Frenzy, drop a Whirling Axe, which should build your Adrenaline back to full, followed by a Dual Strike and a Throw Axe.
This will mean that, once again, your opponent (who will be messing their trousers by now) will once again be slowed if they try to run away. If by this point Eviscerate is back up, pop it again and repeat. If not, throw in a few Chops for good measure. If you get confused or slightly lost with what to do, just Chop. It is a solid attack and will do very decent damage whilst you get your bearings.
This should get your opponent easily down to around 25% and starting to freak out. At this point they will be thinking about dropping all their big cooldowns to save themselves. Don't let them do this by using your Throw Bolas to keep them in place so you can finish them off. Usually straight after Throw Bolas I just let Chop/Double Chop/Triple Chop chain and from this you will really see the damage it does.
There you have it. An idiots guide to Warrior burst play written by an idiot. Needless to say you should roll every time you have the opportunity to and if your health drops below half pop your heal. Yes you lose the +40 precision and the regen, but you won't die.
Next up will be a WvWvW build.
The above video isn't me (as you can see from all the success), but is a fair representation of what a similar build to the one above can do. I will try and get some of my own videos sorted next BWE.
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