Saturday, 27 October 2012

Papa's Warrior Ability Table


Hi all,

Below is something I've been working on this week. It is still in a pretty early draft form and I would love some input into how to make it more user friendly, but it is meant as a tool for individuals to theorycraft with.

It shows all the abilities and traits and what they do (in a very broad term). It will allow you to select a theme behind a build and work around it.

A = Weapon ability
S = Strength trait line
Ar = Arms trait line
Di = Discipline trait line
D = Defense trait line
T = Tactics trait line
! = Stances
"xxx" = Shouts
* = Signets







Boons
Conditions
Crowd Control
Damage
Defence
Healing
Closers
Sword
A0, A1, A4

A3
S.VIII, Ar.VIII
A5

A2
Mace

A1, A4
A0, A3, A5
D.VII
A2


Axe
A4

A3
A1, A2, A3, Di.IX


A0
Greatsword
A0
A4

A1, A2, S.IX, Ar.X


A3, A5
Hammer

A2, A3
A0, A4, A5
A1, DX



Shield
Di.I

A4
S.IV
A5, D.V, D.IX


Horn
A4
A5



T.IX

Rifle

A1, A4
A2, A5
A0, A3, Ar.VII



Longbow

A0. A3. A4
A5
A1, T.IV, T.X



Stances
!BaS, !Fzy, Di.VIII

D.VIII
!BeS
!EP, D.III, D.XI


Shouts
“FGJ”
“OMM”
“FM”
Di.IV
T.VIII
“SIO”, T.VII, T.XII

Physical


ALL
S.XI

Di.X

Signets



*SoF, *SoM, Ar.I
*DS, *SoS, Di.VI
*HS

Elite
ALL






Banners
ALL


S.VI
T.V
T.XI

Critical
D.XII
Ar.1, Ar.II, Ar.V

S.X, Ar.2, Ar.XI
S.2


Revive



T.3, Di.VII
T.1
T.2

Swap
Di.3


Di.1, Di.2
S.III
S.II

CC
A.IX

T.I
A.IV
D.II


Everything
S.XII, Ar.VI, Ar.XII,
Di.III
S.VII, Ar.3, Ar.III, S.VI

S.1, S.3, D.3, D.I, T.II, T.III, T.VI, Di.II
S.I, D.1,  
D.2, D.IV

Adrenaline



S.V, Di.5
Di.XI, Di.XII


Tuesday, 23 October 2012

The Downed State

The downed state is one of the most controversial, yet also most important, parts of Structure PvP.

As soon as you take someone to the downed state, that is half the battle won, BUT ONLY HALF. The combat dynamic then enters a second phase, which is trying to take the player out of the game or get them back up if they're on your side.

The policy should be that you drop everything and deal with it. Whether it is getting a player up or stomping a player down, this has to be handled as a priority. In order to do this there is one thing you need, and everyone needs this, Stability.

Stability makes you immune to CC. This means that you can get the stomp off or get the rez off without getting slapped away or knocked down etc. Now, the other side of this is CC. As well as Stability, everyone wanting to be in one of the top teams will have to have some sort of CC that can stop somebody rezzing their guy or stomping yours. That means that you might need to tailor your weapon set or change a utility skill to make this happen, but do it, it's important. (it is worth mentioning that stealth is a decent form of stability also as it does the same job.)

Similar to this is the ability to instantly Revive a team mate. Although this isn't compulsory, like Stability and CC is, it is highly recommended. Any Warrior not running Battle Standard (Stability AND instant Revive) won't make it into a team (in my opinion) and I'm sure some of the other skills are just as good.

TLDR: : You need a Stability skill. You need a CC skill (or two). You are strongly advised to pick an Instant Revive if your class has one.

Saturday, 6 October 2012

PvP Mystic Forge Recipes

Hey guys.

I'm sure you've seen the Mystic Forge in The Mists and wondered what the hell it's all about. Well, this morning I discovered how to use it to craft SPvP gear that you actually want instead of getting random rubbish from chests. Here is a step-by-step guide to do so:

-Get SPvP gear through Glory chests.
-Buy a PvP Salvage Kit from a Glory vendor.
-Salvage all gear you don't want.
-Buy a gear token from the Glory vendor.
-Put your salvage materials and the token into the forge and it will craft an item of that type.

Be warned! Not all salvage materials go together, I think you may require a Rabbit/Deer token in order to make it work. I randomly got one from salvaging and was able to craft a decent Greatsword.

Hope this has educated you, it was a complete mystery to me until I did some exploring of it!

[youtube]aBAgzGxUNIE[/youtube]

The Recipes
When posting your recipes, please list the following information
  • Item Token used (including Light/Medium/Heavy, or weapon type)
  • Rank token used (Rabbit, Deer, Tournament etc)
  • Arcane token (Orb, Crystal, Sliver)
Then post the item created, including:
  • Item's full name
  • Armor weight (light/medium/heavy) if applicable
  • Armor slot (head, chest etc) if applicable
Consumables have very varied recipes so just post the ingredients used, including the amount of each required.

Examples (please include Token, Orb/Crystal/Sliver and Armor Weight):
  • Free Tournament Token + Orb + Light Helm = PvP Rubric Circlet (Light Helmet)
  • Rabbit Token + Orb + Dagger = Makeshift Dagger
  • 1 Consumable Token + 1 Crystal + 1 Orb + 10 powder= Glory Booster
Below is a list of recipes based on players' crafting experiments. Where possible, I have linked to the corresponding wiki pages, so that you can see how the armor looks etc.

It appears recipes have a small chance to "crit" and create a different, rarer, skin. Orbs and crystals craft items one rarity up. Slivers seem to have unique "crit craft" skins for each tier. Our understanding of how this crit chance works is still limited, so I am only posting recipes for which players (or my own tests) have found in-game. Names listed in orange, indicate these "crit" results.

Results in green are from data collected during BWEs. These have been cross-referenced using multiple sources, and initial tests at lower ranks suggest they are unchanged. However, actual results from live, especially at the higher ranks where data was patchy, would be appreciated.

Light Armor
Rabbit
Arcane Orb = Country, Embroidered
Arcane Crystal = Embroidered
Arcane Sliver = N/A

Deer
Arcane Orb = Magician
Arcane Crystal = Student
Arcane Sliver = Devout

Dolyak
Arcane Orb = Cabalist
Arcane Crystal = Acolyte (first one in the PvP locker)
Arcane Sliver = Dry Bones

Wolf: (see anomalous results section)
Arcane Orb = Conjurer*
Arcane Crystal = Stately*, Priory, Masquerade*
Arcane Sliver = Priory*

Tiger:
Arcane Orb = Acolyte (second one in PvP locker)
Arcane Crystal = Vigil
Arcane Sliver = Tactical

Dragon:
Arcane Orb = Random exotic cultural armor
Arcane Crystal = Random exotic cultural armor
Arcane Sliver = Random exotic cultural armor

Free Tournament
Arcane Orb = Rubric, Seer
Arcane Crystal = Seer, Armageddon
Arcane Sliver = Armageddon, Wizard

Medium Armor
Rabbit
Arcane Orb = Superior Studded, Seeker
Arcane Crystal = Seeker
Arcane Sliver = N/A

Deer
Arcane Orb = Swindler
Arcane Crystal = Outlaw
Arcane Sliver = Rogue

Dolyak (See anomalous results)
Arcane Orb =
Pirate*, Duelist*
Arcane Crystal =
Leather (2nd in PvP locker)*
Arcane Sliver =
Duelist*, Pirate*

Wolf:
Arcane Orb = Commando
Arcane Crystal = Noble, Priory,"Warhound"
Arcane Sliver = "Warhound" (set has no obvious name, all 6 pieces use different prefixes)

Tiger
Arcane Orb = Rascal
Arcane Crystal = Vigil
Arcane Sliver = Conquest

Dragon:
Arcane Orb = Random exotic cultural armor
Arcane Crystal = Random exotic cultural armor
Arcane Sliver = Random exotic cultural armor


Free Tournament
Arcane Orb = Stalwart
Arcane Crystal = Leather (1st in PvP locker), Rugged
Arcane Sliver = Rugged, Mistwalker

Heavy Armor
Rabbit
Arcane Orb = Worn Chain
Arcane Crystal = Chain
Arcane Sliver = N/A

Deer
Arcane Orb = Worn Scale (1st in the pvp locker)
Arcane Crystal = Scale
Arcane Sliver = Superior Duelist

Dolyak
Arcane Orb = Reinforced Scale
Arcane Crystal = Splint
Arcane Sliver = Pit Fighter (1st in PvP locker)

Wolf:
Arcane Orb = Banded
Arcane Crystal = Priory, Gladiator, Plated (?)
Arcane Sliver = Plated,

Tiger:
Arcane Orb =
Arcane Crystal = Vigil, Dark
Arcane Sliver = Dark

Dragon:
Arcane Orb = Random exotic cultural armor
Arcane Crystal = Random exotic cultural armor
Arcane Sliver = Random exotic cultural armor

Free Tournament
Arcane Orb =  Worn Scale, Pit Fighter (2nd in PvP locker)
Arcane Crystal = Pit Fighter (2nd in PvP locker), Armageddon
Arcane Sliver = Armageddon, Heavy Plate (I suspect this might be a bug, as it's a very plain set)

Weapons
Rabbit
Arcane Orb = Makeshift
Arcane Crystal = Peacekeeper
Arcane Sliver = N/A

Deer
Arcane Orb = Gear, Krait
Arcane Crystal = Krait, Svanir (Frozen Shortbow, Etched Blade)
Arcane Sliver = Svanir (Frozen Shortbow, Etched Blade)

Dolyak
Arcane Orb = Valley, Forest, Flame
Arcane Crystal = Forest, Alpine, Fire/Flame
Arcane Sliver = Alpine (Zweihander Greatsword?), Summit

Wolf:
Arcane Orb = Adorned, Sylvari
Arcane Crystal = Norn, Glyphic
Arcane Sliver = Legionnaire, Spiked (?)

Tiger:
Arcane Orb = Tribal
Arcane Crystal = Summit
Arcane Sliver = "Bone" theme (Shaman/Tusked/Antler/Fanged Sword), Warstaff (set?), Ivory (shortbow), Fiery Gladius Sword

Dragon:
Arcane Orb = Quaggan
Arcane Crystal = Lacerator (possibly a crit)
Arcane Sliver = Bramble

Free Tournament
Arcane Orb = [Nameless] (probably bugged, eg "PvP Staff")
Arcane Crystal = Priory, Vigil
Arcane Sliver = Vigil, Whispering

Consumables
Consumables follow a slightly different pattern to both weapons and armor, typically requireing more arcane materials, and less tokens.

Finishers
1 Consumable Token
10 Powder
1 Orb
1 Rank Token (Rabbit, Deer etc)

Random Dye
1 Consumable Token
1 Sliver
1 Orb
10 Powder

Tournament Ticket
1 Consumable Token
8 Orbs
4 Crystals
2 Slivers

Glory Booster
1 Consumable Token
1 Crystal
1 Orb
10 Powder

Item Token
4 PvP bags (10-slot, 8-slot etc). These must all be the same type, 4x10-slot, or 4x8 slot etc.

Anomalous Results
These results may be intricacies of the system which we don't yet understand, or simple bugs, at this stage it's hard to tell. However, any results which fall outside of the expected behaviour will be mentioned here. This may even be helpful to ArenaNet in locating erroneous recipes.
  • Various items, salvaging into Tournament Tokens or tokens above their rank (people salvaging Tiger Tokens from gear in dolyak/wolf chests for example)
Though tournament tokens being obtainable outside of tourney chests might "possibly" be intended, getting tiger tokens from anything other than tiger chests is clearly unintended. If you find such recipes, I would advise using /bug to report them in game to ArenaNet. I am collecting info on this (to send to ANet), but I will not post them here, as they may be considered exploits. I don't imagine ANet will punish players for finding and using these recipes, but I don't want to encourage players to abuse mechanics which are unintended.
  • Free tournament + Sliver + Heavy Armor Pauldrons = PvP Pit Fighter`s Pauldrons
The expected result would be Armageddon, Pit Fighter is thought to be the common (Orb) recipe. So far this is unexpected as we don't have any examples of slivers crafting items of a lower rank.
  • Tournament Token + Arcane Orb + Medium Helm = Commando Helm.
Most likely a naming problem, as the helm visually matches the stalwart set. There are few items with similar erroneous names. At some point I will try to compile a list of them all.
  • Light Armor + Wolf Token recipes.
It seems like there is some unusual behavior surrounding Light Wolf sets, there are reports that each material type (Orb, Crystal, Sliver) is randomly producing any of the three sets for this tier (Stately, Priory and Masquerade).
  • Medium Armor + Dolyak
As with light+wolf, each material type (Orb, Crystal, Sliver) is randomly producing any of the three sets for this tier (Stately, Priory and Masquerade). Or at the very least, more random than usual results.

original credit: http://www.guildwars2guru.com/topic/55030-pvp-mystic-forge-recipes/

Wednesday, 26 September 2012

Combo Fields in SPvP

Below is a great combo tool:

http://mastodonte.fr/outils/tool-combo#en

Play around with it, learn what combo fields you can do yourself and start to learn what combo fields your team mates have in their builds.

Also get into the habit of declaring when you drop a combo field. The best way would be like this:

Mesmer = "Dropping Time Warp on the point."

A player who has studied that combo tool or combo fields will know that this gives Chaos Armour as a combination and as a result would drop an ability (a Warrior Batlle Standard, a Necro Putrid Mark) that gives it to all his team mates.

Another example.

Warrior = "Dropping Fire field on Enemy X"

Although the warrior hasn't stated what the ability is, you will now know 100% that burning is going down on Enemy X and as a result should try and get some projectiles through it and onto them to stack Burning.


TL:DR = If you have abilities that switch boons for conditions or vice versa, learn them. Everyone has combo fields and can use combo fields so get reading and play with that tool. This isn't too long though, read it all, learn it!

Friday, 21 September 2012

Stryke's Blog

Hey guys,

My fellow SPvP officer, Stryke, has just started a dedicated PvP blog over on our guild website.

Check it out if you like SPvP, the Thief class or Warriors.

http://www.the-unnamed.com/strykeblog


Wednesday, 19 September 2012

A few thoughts about Warriors in SPvP

So I've been incredibly busy IRL lately, which has severely cut into my play time. However, when I do play I have started to realise that there are a few things I expect from not only members of my team, but myself also, with regard to build synergy.

For a Warrior it is my opinion that you need:

Battle Standard -

This gives you an insta rez for team mates, as well as Stability for stomps and rezzes. This is so important in ticking almost all the boxes (apart from CC) for team play I can't believe anyone would ever run without it.

Balanced Stance -

If you don't take Battle Standard (you loose cannon) then the next best thing is Balanced Stance. This is great for stomping and is great when you need to get those pesky Guardians/Warriors etc down.

Shield -

This is just so good. Both skills. First you get an awesome CC that can stop a guy stomping your team mate, and the second skill is basically invulnerability. If you pair this with Missile Deflection then it becomes even stronger against ranged opponents.


The rest is down to play style. Shouts are good (especially if they heal) for Support. CC is great on Hammer and the Rifle 5 skill is pretty strong too. As a Warrior you should be working out how to stop people stomping your guys, or running around slapping other people to death.

Make it happen guys and remember, COMMUNICATE with your team if you want to win.

Friday, 14 September 2012

Stryke's Dual Axe SPvP Build

From my fellow sPvP officer in the Unnamed.
 

Made a fairly balanced build for Warrior with Tournament SPvP in mind, build here.

For 8v8 SPvP, I recommend swapping Kick for Endure Pain. You could also swap Balanced Stance for Bull's Charge, giving you better survivability and more control, but making you a little bit more vulnerable to stuns and snares.

Features:
A lot of power and extra crit damage for high burst with the axes.
Good survivability - decent toughness and vitality.
Mace/Shield offhand for holding out and mitigating damage.
Low crit chance relative to Berserker amulet, but this is mitigated by Eagle runes and the Rage signet, which boosts crit to 45% when active including Sigil of Accuracy on the axe.

Utilities:
Kick - Low cooldown CC to disrupt resses.
Balanced Stance - Able to ignore CC while ressing. A trait also triggers balanced stance, making this a very CC resistant build.
Frenzy - awesome ability for axes, makes the auto-attack do insane single target burst.

Strengths:
A lot of power and decent amount of vit/tough. High damage but not a paper build like many dps Warriors.
CC resistant, good for ressing and general combat.
Signet of Rage, somewhat underrated in my opinion - makes you a power house with Swiftness/Fury/Might for 30 sec with only a 60 sec CD.
Amazing AoE damage on a point, very respectable single target damage, high burst power with Burst ability and Frenzy.

Weaknesses:
No gap-closers, reliant on teammates for snares / immobilize.
No ranged attacks (except throw axe), can be kited in open ground.
No Battlestandard for insta-ress (Rage Signet is much more suited to this build imo)

Pattern of attack:
-Pop Signet of Rage before initiating a fight - try to always fight on a point to force the enemy into close quarters.
-Cast Cyclone Axe for Vuln, follow up with Whirling Axe, giving anything sat on the point all kinds of pain - especially good alongside classes that can combo-field the Whirl.
-Once the whirling axe is done, focus back to the single target, adrenaline should be full, hit them with Eviscerate.
-Cast Frenzy, annihilate them with auto-attack. If they go down while Quickness is still up you'll get a super fast Execution.

Using Dual Strike isn't a priority until Fury from the signet wears off. When you do use it, it's good to follow it up with Whirling Axe or Eviscerate, depending on if you want AoE or single target damage.

The Mace and Shield can be whipped out as and when is needed, you need to learn to know when to be on the attack and when to turtle up. It could be an idea to swap early in the fight and use Shield Block to soak up some high-damage cooldowns.

I reckon this build will be well-suited for either point attack or defense and would work best within a group rather than solo. I know Papa rates Battle Standard very highly for its utility, but I think Signet of Rage for this build makes you an out-and-out slayer. Lack of snares is somewhat mitigated by Swiftness provided by SoR, the 30 seconds of Fury is also insane for this build because of its high power and lack of precision. Stability helps mitigate CC's, Kick will be great for booting enemies away from downed players.