Friday, 24 August 2012

Papa's Immovable Object Build

Build

This build is based around being able to sit on a point and hold it in SPvP.

1.9k toughness and almost 30k health is backed up by Endure Pain at 25% health (4 second duration) and an Endure Pain Utility skill (5 second duration).

It also has two healing shouts that will heal for around 1.7k and can be used even when in the middle of reviving/using other skills etc. "Fear Me!" is also a great skill to use for point denial.

The banner and banner trait have been taken as when you are fighting on a point and an ally dies, it is invaluable to be able to rez them up quickly, the banner allows you to do this and is a very underrated skill.

Choice of weapons has been so that attacks with Hammer when stunned will be drawing on 3k power, which is better than most crit damage, and both sets also have very good CC and survivability.

Wednesday, 22 August 2012

Papa's Double Double Build

Build

This build is a real glass cannon. It has 23k health and 1k toughness. However, with Endure Pain and Fear me, it should give you a few panic buttons if you're targeted badly.

The 2k precision gives a 59% crit chance, with Sword and Burst skills both having a 10% extra crit chance.

Between Precise Strikes (33% chance) and Sigil of Earth (60% chance) you have a 93% chance to inflict a bleed upon crit, which is pretty tasty, especially considering you do 10% more damage to a bleeding foe. It's always worth making sure there's a bleed up on an enemy before dropping your Eviscerate (around 750 damage extra).

With 1.5k power and 900 condition damage this is quite a versatile build and should stack a lot of damage. Best way would be to open with Whirling Axe and Dual Strike, cripple, then switch to Sword/Sword to stack some bleeds. When Adrenaline is full get the Eviscerate off and rinse repeat.

Even with Warrior's Sprint this build might have a problem staying in Melee distance so you need to be positionally aware. Savage Leap is a great gap closer, and throw bolas helps, as well as each weapon set having a cripple, so it isn't too bad if you play smart.

Dual Axe Build

Build
After playing a fair few tournaments in the Stress Test with my Burn/Bleed build, I came up against a couple of warriors running a Dual Axe build, which made me want to test them out again.

This build has good power and precision, as well as making use of Opportunist to give 20% crit increase on Immobilize.

Signet Mastery is used so that you can have Signet of Rage up as much as possible, and alongside Opportunist you should always have frenzy up in some form.

Monday, 20 August 2012

Ranged Condition Dealer

Build

This concentrates on doing damage through critical chance and through that applying bleeds to go with the burning and bleeds from the two ranged weapons.

Start off with Rifle and put Vulnerability down, a Volley and build a few bleeds.

When the adrenaline bar is about half full (or half empty for you pessimists) switch to Longbow, drop some burns on the opponent and a bit of AoE. The Sigil of Earth should keep a few bleeds ticking over as well as the burns.

When adrenaline is full this is the destructive part. Line up a good AoE shot on a target (or a few) and drop Combustive Shot. This creates the only Combo Field that Warriors have, which means as well as the 2s burning tick it puts on people inside it, it also means all your projectile shots do burning damage too.

I usually pair Combustive Shot with Pin Down, so they are immobilized within the AoE circle and then swap to Rifle and pop Aimed Shot (cripple to keep them in the AoE), Brutal Shot and then Volley. This does burning damage as well as good general damage, due to the Combo Field. I then rinse repeat.

Keeping Signet of Rage up whenever you can is great as it gives you 73% crit rate, a bit of extra damage and a very important Swiftness buff, which helps with kiting. When Rage is down use "For Great Justice" and that will keep your Might topped up and also give another 8 seconds of Fury.

Try and time this to be used when you have lost a bit of health, as this shout and the other two will heal you and those around you for 1,400 hp. "Fear Me" is your get out of jail card here, giving you a heal and a nice bit of breathing space, and "On My Mark" can be timed with your Volley Burn/Bleed Combo burst for extra damage.

 Bit more balanced build

Friday, 17 August 2012

A few more random builds

Grulnork's Double GS Build

A crazy build from a Guildmate of mine that uses double greatsword to keep might up at all times and also use signet of Rage as often as possible. The boons from this stay up for 48 seconds and the cooldown is only 48 seconds, essentially making the time without it up only 1 second.

With 30k+ HP this build is also pretty tanky, but has little toughness.


Rifle Variation

This is a variation on the build above which puts emphasis upon kiting the enemy, staying away and out of trouble. However, it has 28k health, so is no slouch and can put out a fair amount of damage, swapping whenever you can with rifle and using Volley.

This is also meant to be used at full adrenaline at all times so you do 5% extra damage, tick 360hp per 3 seconds, also you wouldn't use your burst skill with the rifle as it roots you which is terrible for casting.

Point Protector of Doom

Quick revivals. Battle Standard to rez people on the point. 30k+ HP, a load of toughness, healing shouts x 3 and still 2k power.

Keep adrenaline up so you tick 360hp every 3 seconds and also so Healing Surge helps you out for 8k instead of 6.

Signet Crit Build

Build

This build has a base crit rate of 49% (with Deep Strike taken in to consideration)

Opportunist and Leg Specialist have good synergy, which means you can add 20% crit rate at points making it just under 70% for base attacks.

Critical Burst also gives 10% crit chance for Burst skills so that can boost your Eviscerate up to about 80% if times right.

Fear Me is great just for a bit of CC and will also heal you for around 1.4k and the new shout "On My Mark" will give +10% damage against the target and a 1.4k heal.

This is meant to be a decent sustained damage build, but you can get a pretty tasty Hundred Blades off too. If you want you can swap Signet of Might for Bull's Charge, which will give you a better chance of getting it nailed down.


Thursday, 16 August 2012

Revised Adrenaline Junkie Build

This is a revised build which focuses on keeping Adrenaline at Level 3 at all times.

Build

Heightened Focus, Berserkers Power, Adrenal Health and Healing Surge all get better as you reach Stage 3 so this build had good synergy at that point.

It is also very crit heavy, but packs a lot of CC with the Hammer, as well as get out of jail cards in Fear Me and Endure Pain.