Sunday, 3 June 2012

Leaked Patch Notes


• Optimization to reduce visible “Portal lag”
• Improve Portal watching
• Attempting to fix a Portal party issue (not related to the above change)


• Legendary weapon replacement skill effects
• Gadget on gadget flux
• Point lights are now enabled on equipped items
• Added support for replacement material effects
• Support material replacement file effect fading
• Added the “Sylvari glow”
• There is a new indefinite progress bar that uses the wipe shader
• Added Mystic Forge sparklies
• Mystic Forge fire spirals in one direction
• Rewards now “fly” into the Mystic Forge


• Local chat (Say) is now very short range. /Shout (/Map) at map range has been added.


• Gadget crash fix
• Chat-related crash fixed
• Using items from your bank no longer crashes the server
• Loading into different maps is ok now
• Players can now leave their party without crashing
• Fix for guild bank crash (related to permissions)
• Fix for the cursor being out of bounds in a text box
• Playing with players from other shards should no longer crash WvW
• Fix in for a missile crash
• Fixed buff crashes
• Dialog manager crash fix
• Crash fix for character creation
• Fix for a marker-related crash
• Entering/leaving the water context no longer crashes
• Disabled a forced server crash
• Fixed a Mystic Forge rash
• Opening the hint dialog no longer crashes
• Agent selection crash (loot crash)


• Iconics have 1% of the normal hate
• F11 should now open the options menu
• If a player goes from alive to dead, we now give them a waypoint to port to so they can resurrect
• Input binding:
• There are now distinct left and right shift keys

• Rewards:
• Map complete rewards are now available

• If a transformation isn’t allowed to interact with bundles, drop any bundles the character may be
holding when transformed (No more flamethrower ooze H)
• Map complete doesn’t trigger every time you zone into a map now
• Gadgets/turrets now have a concept of an “authority”
• The player that creates the gadget is assigned as that gadget’s authority
• This basically means that players that place down the Siege blueprints can kick out other
players who are in their siege weapons if they want to use them
• “Move to Target” split into underwater and terrestrial
• “Move to Target” no longer applicable when downed
• Only 5 unique combatants can combo with a given combo field
• Characters that aren’t alive don’t return legendary weapon ItemDefs
• Mystic Forge only takes one of each kind of item [F 234559]
• Trait tiers are in
• Added account bound items
• Players can no longer redirect to a map if they are already redirecting
• Added a skill point currency type
• A shard selection bug has been fixed
• Input bindings have been implemented
• Improved how “Fear” works
• Recharge slows should be slowing for the proper amount now
• Spawn scaling for low-level events has been adjusted
• Level 70+ rare items have the potential to salvage out more materials as deemed by special reward
• Auto-attacks no longer continue to attack an unselected target
• Missiles now fire in the direction of the camera when the player has no target and is holding down
the right mouse button (Side note: This is awesome)
• Players can now queue for multiple maps concurrently
• The default mouse scroll rate has been changed to 2x
• Mouse-looking no longer drives a characters movement unless they’re executing an upper body skill
• Characters can no longer jump if the jump state doesn’t exist
• The Fear mechanic has been improved
• Action Char Fear Char
• Action Skill Fear

• LFG:
• More backend implementation
• Blocked players no longer show up in LFG

• PvP:
• Added rank rewards to PvP Ranks
• Changed from a level to a level range per recent PvP Rank discussions
• PvpRank has been split from Glory
• Ranks now define a range of PvP ranks
• Placeholder awards are going through the reward manager
• Added support for Glory Boosts
• Start Auto Tournaments as soon as there are enough rosters ready (and send out a countdown
when the match is about to start)
• Tournament server improvements
• PvP Lobby waypoint travel is free
• Added a new reward type for PvP rank up
• Players with an “Offline” status can now be invited to tournaments
• Players are unable to send tournament invites to themselves

• WvW:
• Cannons now display red targeting circles to the enemy
• Game ending has been smoothed out
• Players receive a warning message and are redirected (configurable in content)
• The score dialog now displays a message telling the player their team’s final position
• Gadgets now report their WvW team
• Gadgets can now insert their shard names into their name if they know their WvW team
• WvW travel is free
• Clicking “Go to WvW” will close the score dialog now (by design)
• Squad members may now speak into the squad channel
• Removed /.sq dev command
• Added /squadjoin and /squadleave client commands
• Commanders are now named “Commander ”
• Players are no longer able to log back in to WvW maps
• Implemented /squadinfo and /supplyinfo

• Mystic Forge:

• Polish
• Added click and drag of slotted materials
• Added flames!
• Added a quantity check for ingredients that require a certain item count before we
request to forge a new item
• The Mystic Forge can take consumable subtypes
• Sparkly polish
• Now compares are weight class
• Now uses upgrade component types
• Added support for a “none” trinket type
• We hide the ingredient slots while animating then fade them back in when we display the
reward dialog
• Fixed being able to match item subtypes correctly if set to “any”

• Ranger:
• Pets can no longer be swapped out to instantly come back to life


• Fixed the guild vault to not crash other players who are viewing the Vault

Input Bindings

• The world map now closes while you’re in a cinematic
• The world map now shows up properly
• Ranger profession skill 2 now works
• Hooked up the WvW score screen to the new keybind action
• Extended mouse buttons work now
• Actions are now set to inactive when the Ul gains focus
• Added the option to reset all actions to their defaults
• Fixed some bugs with underwater interaction


• ItemDef logs the coin paid and the item now


• Some backend stuff for the camera has been optimized
• If a controlled character is more than a certain distance away from a specific other
character, don’t update their terrain type (this prevents an extra raycast)
• WvW:
• Commander markers should no longer cause severe server lag


• The hint dialog is disabled on non-dev builds
• The installer has been disabled on live
• Beginnings of the reward Ul have gone in
• The reward manager persists through different types of rewards (IE daily/monthly
achievement completion, map completion, tournament loot)
• VOcan now play for hints
• NPC interaction icons have been corrected
• Sorting arrows are no longer displayed if you cannot sort
• Shard selection dialog boxes resize themselves dynamically to fit the strings they contain
• Level up unlock alerts are now level up unlock hints
• Max level experience bar polish/issue fixup
• Character select doesn’t kick you back to character creation
• The commerce panel uses the commerce background again
• Inventory defaults to 5 units wide
• Achievement alert polish
• The party Ul shows team members again
• “Move to Target” option moved up in the options dialog
• Added a reset button to the Mystic Forge
• The experience bar can now show Glory
• Skill damage floaters are no longer deferred to later attacks
• Mystic item tooltips
• Fixed an image scaling bug
• Client gadgets were substituting Blue/Green shard names into the wrong areas
• Mystic Forge now pops up a dialog box when you discover a recipe
• Added a (possibly temporary) overflow label to the compass when in an overflow map
• Guaranteed and selectable rewards have been swapped
• Fixed a reward dialog sizing bug
• Added the option to disable AoE rings
• The experience bar displays properly at level 80
• Persistent reward select alerts show up under the map layer
• Hero dialog PvP polish
• Skill challenge markers should no longer be broken
• The window buttons have backgrounds
• Window visibility checks have been improved
• We now display the name of the item that’s in an invalid slot
• Added new URLs that direct to GW2 support
• Added character context menu options for travelling to a party member’s shard
• Select reward alerts have been moved away from the side of the screen
• Professions that did not have a hue value now have one
• Reward polish
• Only show the keybinds tab when logged in
• Compass:
• Reducing object count for better performance (for now)

• World select:
• Re-added world filtering that checks for content per world

• WvW:
• Enemy pets and players are named with their shard name instead of team color
• Sectors can be marked up to have their shard name displayed
• Added “Go to WvW” button to the WvW score screen
• Commander markers no longer disappear after exiting a siege weapon
• Join WvW buttons use the correct world name for maps and actually take players
to WvW on Alpha
• Left-clicking on a commander icon opens a context menu (with only one option
at the moment)
• The chat user context menu has an option to join that player’s squad

• Chat:

• Team chatting is prevented in all non-WvW and non-PvP maps
• Team chat is now game-server based
• Player scene and chatter lines are not shown as bubbles
• Support for map-wide chat (/shout, /yell, /y) has been hooked up
• /say and /local are now radius and reporting based instead of event based
(current radius is 2000)

• Hints:

• Dialog now updates as hints are completed
• Category heights are now consistent
• Downed penalty hint
• Conditions
• Boons
• Equipment broken
• Waypoints
• Achievements
• Damaged equipment
• Upgrade components
• Crafting stations
• Resource nodes
• Stealing
• Fixed the attunement hint
• Change the Adrenaline and Life Force hints to require two uses to complete
each hint
• Salvage kits
• Ranger pet bar
• Ranger pet controls
• Guardian virtues
• Mesmer shatters
• Engineer tool belt
• Meta events
• Renown rewards
• Ranger pet charm
• Pet panel
• Escape now cancels out of hints
• Added a “New” category to the hint dialog
• Added “NEW” indicators for recently completed hints
• Party invites
• Text now displays properly
• PvP:

• Fixed an error response from Play Now noticed during BWE1
• Added the tournament Ul (and polish)
• PvP now sends grand totals of glory and rank points earned during
the match for display on the client
• Match countdown UI
• Fixed the experience bar hiding in PvP
• Tournament roster fixes
• The match countdown isn’t displayed if you’re already in a match
• Tournament invite button bling
• Added a tooltip to the PvP scoreboard join team button
• The tournament roster now handles scrolling
• The roster size is limited to the max team size
• Added a roster button to the tournament details
• Cumulative Glory is no longer shown in the hero dialog
• Added more error strings for tournament errors
• The tournament roster now sorts

• Guild:

• Emblem – Update the paper doll when the guild changes
• The vault log shows the amounts that are deposited or withdrawn

• Mystic Forge:

• The “Forge” button will only be enabled when 4 items with a match are slotted
• Inventory items fade in/out over time
• General polish
• Enable/disable the craft and reset buttons based on the slotted item count

• Items:

• Transmuted items are no longer colored purple; they now take on the rarity
color of their attribute item
• Legendary items are now purple

• Launcher:

• Localized text and text box have been resized for the stress test
• The launcher now shows the amount downloaded
• Large numbers are no longer bugged
• Auto-play has been fixed

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